Responsibilities of Software Project manager


  1. Planning
  2. Settings goals
  3. Time management
  4. Budget allocation and cost estimates
  5. Implementation and Monitoring

1. Planning: For a project to be successful a project manager must start planning before starting it. A projects success totally depends on the planning of the project manager.
A project manager's planning include,
  • The scope of the project- The project manager must define the scope of the project.
  • Activity schedules- A activity schedules must be plan by the project manager, such as what job a team member will perform and when etc.
  • Gantt chart-All the activities allotted by the project manager must be located into a Gantt chart.
  • Potential risks- Project manager must plan about any hidden risk which can occur in future.

2. Setting goals: Project manager must set measurable goals that should define overall project's objective.

For example: Duration of project completion, such as project will get completed within a year in the budget of Rs. 100000.

3. Time management: A project manager has to manage time for all the activities for the completion of the project and get ready for any delay in any of the activities.

4. Budget allocation and cost estimation: Project manager must assign budgets to the various activities in the project. And prepare cost estimation that might be needed in the project.

5. Implementation of project: Implementation in project means executing and completing on time the project activities.

6. Monitoring of project: Execution of activities must be monitored by the project manager for successful completion of the project.

More topics from Software Engineering to read
Software Engineering covered following topics in Software Engineering.

Python Programming ↓ 👆
Java Programming ↓ 👆
JAVA covered following topics in these notes.
JAVA Programs
Principles of Programming Languages ↓ 👆
Principles of Programming Languages covered following topics in these notes.

Previous years solved papers:
A list of Video lectures References:
  1. Sebesta,”Concept of programming Language”, Pearson Edu 
  2. Louden, “Programming Languages: Principles & Practices” , Cengage Learning 
  3. Tucker, “Programming Languages: Principles and paradigms “, Tata McGraw –Hill. 
  4. E Horowitz, "Programming Languages", 2nd Edition, Addison Wesley

    Computer Organization and Architecture ↓ 👆

    Computer Organization and Architecture covered following topics in these notes.

    1. Structure of desktop computers
    2. Logic gates
    3. Register organization
    4. Bus structure
    5. Addressing modes
    6. Register transfer language
    7. Direct mapping numericals
    8. Register in Assembly Language Programming
    9. Arrays in Assembly Language Programming


    1. William stalling ,“Computer Architecture and Organization” PHI
    2. Morris Mano , “Computer System Organization ”PHI

    Computer Network ↓ 👆
    Computer Network covered following topics in these notes.
    1. Data Link Layer
    2. Framing
    3. Byte count framing method
    4. Flag bytes with byte stuffing framing method
    5. Flag bits with bit stuffing framing method
    6. Physical layer coding violations framing method
    7. Error control in data link layer
    8. Stop and Wait scheme
    9. Sliding Window Protocol
    10. One bit sliding window protocol
    11. A protocol Using Go-Back-N
    12. Selective repeat protocol
    13. Application layer
    1. Andrew S. Tanenbaum, David J. Wetherall, “Computer Networks” Pearson Education.
    2. Douglas E Comer, “Internetworking with TCP/IP Principles, Protocols, And Architecture",Pearson Education
    3. KavehPahlavan, Prashant Krishnamurthy, “Networking Fundamentals”, Wiley Publication.
    4. Ying-Dar Lin, Ren-Hung Hwang, Fred Baker, “Computer Networks: An Open Source Approach”, McGraw Hill.