DS Multimedia system


Definition of Multimedia:
A combination of different ways of conveying information such as using texts, sounds, videos ,images, animations and interactivity

Definition of Distributed Multimedia Systems:
Distributed multimedia systems consist of multimedia databases, proxy and information server , and clients, and are intended to for the distribution of multimedia content over the networks

Architecture of Distributed Multimedia Systems:
The architecture of a distributed multimedia system main comprises of three basic components i.e.
1.         An information server
2.         A wide area network
3.          A multimedia client and user.
"General architecture of distributed multimedia"
"Distributed n/w using hash function"

Characteristics of typical multimedia streams
                     Telephone speech .
                     CD-quality or sound.
                     standard TV Video (uncompressed),
                     Standard TV video(MPEG-1 compressed)
                     HDTV video (uncompressed).
                     HDTV video (compressed).
                     Video teleconferencing, distributed lectures telemedicine, tele symphony.
                     White board, collaborative document editing.
                     Augmented reality
                     DVDs, digital movies, VOIP telephony (Vonage, skype)......
                     Networked games
                     Video on demand (from cable TV, satellite etc.),IPTV (AT&T U-verse)


EasyExamNotes.com covered following topics in these notes.
Python Programming ↓ 👆
Java Programming ↓ 👆
JAVA EasyExamNotes.com covered following topics in these notes.
JAVA Programs
Principles of Programming Languages ↓ 👆
Principles of Programming Languages
EasyExamNotes.com covered following topics in these notes.

Previous years solved papers:
A list of Video lectures References:
  1. Sebesta,”Concept of programming Language”, Pearson Edu 
  2. Louden, “Programming Languages: Principles & Practices” , Cengage Learning 
  3. Tucker, “Programming Languages: Principles and paradigms “, Tata McGraw –Hill. 
  4. E Horowitz, "Programming Languages", 2nd Edition, Addison Wesley

    Computer Organization and Architecture ↓ 👆

    Computer Organization and Architecture 

    EasyExamNotes.com covered following topics in these notes.

    1. Structure of desktop computers
    2. Logic gates
    3. Register organization
    4. Bus structure
    5. Addressing modes
    6. Register transfer language
    7. Direct mapping numericals
    8. Register in Assembly Language Programming
    9. Arrays in Assembly Language Programming


    1. William stalling ,“Computer Architecture and Organization” PHI
    2. Morris Mano , “Computer System Organization ”PHI

    Computer Network ↓ 👆
    Computer Network

    EasyExamNotes.com covered following topics in these notes.
    1. Data Link Layer
    2. Framing
    3. Byte count framing method
    4. Flag bytes with byte stuffing framing method
    5. Flag bits with bit stuffing framing method
    6. Physical layer coding violations framing method
    7. Error control in data link layer
    8. Stop and Wait scheme
    9. Sliding Window Protocol
    10. One bit sliding window protocol
    11. A protocol Using Go-Back-N
    12. Selective repeat protocol
    13. Application layer
    1. Andrew S. Tanenbaum, David J. Wetherall, “Computer Networks” Pearson Education.
    2. Douglas E Comer, “Internetworking with TCP/IP Principles, Protocols, And Architecture",Pearson Education
    3. KavehPahlavan, Prashant Krishnamurthy, “Networking Fundamentals”, Wiley Publication.
    4. Ying-Dar Lin, Ren-Hung Hwang, Fred Baker, “Computer Networks: An Open Source Approach”, McGraw Hill.